The recipe browser above lets you search and filter every recipe in Java Edition. Type an item name, pick a recipe type, and see the exact crafting grid layout, smelting input, or smithing combination you need. No wiki tab-hopping required.
Minecraft's recipe system has grown well beyond the original 3x3 crafting grid. It now spans shaped and shapeless crafting, the furnace family (furnace, blast furnace, smoker and campfire), stonecutting, smithing transforms and trims, transmute recipes, and a handful of special dynamic recipes for things like fireworks and banner duplication.
Whether you are looking up how to craft a specific item, comparing smelting against blasting times, or figuring out which blocks the Stonecutter can process, this tool gives you instant visual access to the full recipe database extracted directly from the game files.
The tool is built to get you to the recipe you need as fast as possible:
1. Search by name or ID. Start typing an item name like "diamond pickaxe" or a namespaced ID like minecraft:diamond_pickaxe and the results filter instantly.
2. Filter by recipe type. Use the type tabs to show only shaped crafting, shapeless, smelting, blasting, smoking, campfire cooking, stonecutting, smithing, or transmute recipes.
3. View the visual grid. Shaped recipes display the exact pattern on a 3x3 or 2x2 grid. Smelting recipes show the input and result. Smithing recipes show the template, base and addition slots.
4. Check output counts. Many recipes produce more than one item: fences give 3, doors give 3, and torches give 4. The output count is shown next to the result.
Minecraft supports multiple crafting stations, each with its own recipe pool. Here is the full breakdown of recipe types and the station that handles each one:
| Recipe Type | Station | Notes |
|---|---|---|
| Shaped Crafting | Crafting Table | Pattern matters: items must sit in specific grid positions |
| Shapeless Crafting | Crafting Table | Any arrangement works, you just need the right ingredients |
| Stonecutting | Stonecutter | Single-input recipes for stone variants, slabs, stairs, walls |
| Smelting | Furnace | Standard fuel-based cooking at 200 ticks (10 seconds) per item |
| Transmute | Crafting Table | Convert items between variants such as different wood types |
| Blasting | Blast Furnace | Ores and metals only, twice as fast as a furnace |
| Smithing Trim | Smithing Table | Apply armor trim patterns using smithing templates |
| Smithing Transform | Smithing Table | Upgrade diamond gear to netherite |
| Campfire Cooking | Campfire | No fuel needed, 600 ticks (30 seconds) per item |
| Smoking | Smoker | Food only, twice as fast as a furnace |
| Special / Dynamic | Varies | Banner duplication, fireworks, map extending, repair, dye recipes |
The Stonecutter is worth calling out. It often provides a more efficient path to slabs and stairs than crafting: you get one slab from one block at the Stonecutter, with none of the multi-step recipe juggling a crafting table needs for small batches.
Blast furnace vs. furnace. The blast furnace processes ores and metals at double speed (100 ticks vs. 200) but only accepts those recipes. If you are smelting iron ore, gold ore, or raw metals, always use the blast furnace. For everything else, like cooking food or making glass, use a regular furnace or smoker.
Campfire cooking for free. Campfires cook food without consuming fuel, which makes them perfect for early-game food production. They cover all the basic meats and fish. The trade-off is speed: 30 seconds per item against 10 seconds in a furnace.
Datapack makers. If you are building a custom datapack and need to reference vanilla recipe IDs, this browser shows the exact namespaced ID for every recipe (for example minecraft:diamond_sword). Use these IDs to override or extend vanilla recipes in your datapack.
Shaped crafting requires ingredients placed in a specific pattern on the grid, like the T-shape of a pickaxe. Shapeless crafting accepts the right ingredients in any position, like combining dyes. You can tell them apart visually: shaped recipes show a fixed grid layout while shapeless recipes just list the ingredients.
Stonecutting recipes convert stone-type blocks into slabs, stairs, walls and other variants using a Stonecutter block. The Stonecutter is often more efficient than crafting because it produces the same output from fewer input blocks and skips the multi-step recipes.
A furnace smelts anything at 200 ticks per item. A blast furnace processes ores and metals at double speed but only accepts those recipes. A smoker cooks food at double speed. Campfires cook food with no fuel but take longer, which makes them handy early game.
Yes, through datapacks. Create JSON recipe files and place them in a datapack's data/namespace/recipe/ folder. The game supports every recipe type for custom recipes, and you can override a vanilla recipe by reusing its namespaced ID.
Smithing recipes show up to three input slots: the smithing template, the base item being upgraded and the addition material. Transform recipes upgrade diamond gear to netherite, while trim recipes apply armor trim patterns. The result slot shows what comes out.
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