Showing 40 of 40 food items
| Effect | |||
|---|---|---|---|
Golden Carrotgolden_carrot | 6 | 14.4 | - |
Cooked Porkchopcooked_porkchop | 8 | 12.8 | - |
Steakcooked_beef | 8 | 12.8 | - |
Rabbit Stewrabbit_stew | 10 | 12.0 | - |
Cooked Muttoncooked_mutton | 6 | 9.6 | - |
Cooked Salmoncooked_salmon | 6 | 9.6 | - |
Golden Applegolden_apple | 4 | 9.6 | Absorption I (2:00), Regeneration II (0:05) |
Enchanted Golden Appleenchanted_golden_apple | 4 | 9.6 | Absorption IV (2:00), Regeneration II (0:20), Resistance (5:00), Fire Resistance (5:00) |
Cooked Chickencooked_chicken | 6 | 7.2 | - |
Beetroot Soupbeetroot_soup | 6 | 7.2 | - |
Mushroom Stewmushroom_stew | 6 | 7.2 | - |
Suspicious Stewsuspicious_stew | 6 | 7.2 | Varies (random effect) |
Cooked Rabbitcooked_rabbit | 5 | 6.0 | - |
Cooked Codcooked_cod | 5 | 6.0 | - |
Breadbread | 5 | 6.0 | - |
Baked Potatobaked_potato | 5 | 6.0 | - |
Pumpkin Piepumpkin_pie | 8 | 4.8 | - |
Carrotcarrot | 3 | 3.6 | - |
Spider Eyespider_eye | 2 | 3.2 | Poison (0:05) |
Appleapple | 4 | 2.4 | - |
Chorus Fruitchorus_fruit | 4 | 2.4 | Teleports randomly |
Raw Beefbeef | 3 | 1.8 | - |
Raw Porkchopporkchop | 3 | 1.8 | - |
Raw Rabbitrabbit | 3 | 1.8 | - |
Melon Slicemelon_slice | 2 | 1.2 | - |
Beetrootbeetroot | 1 | 1.2 | - |
Raw Chickenchicken | 2 | 1.2 | 30% Hunger (0:30) |
Raw Muttonmutton | 2 | 1.2 | - |
Poisonous Potatopoisonous_potato | 2 | 1.2 | 60% Poison (0:05) |
Honey Bottlehoney_bottle | 6 | 1.2 | Removes Poison |
Rotten Fleshrotten_flesh | 4 | 0.8 | 80% Hunger (0:30) |
Potatopotato | 1 | 0.6 | - |
Dried Kelpdried_kelp | 1 | 0.6 | - |
Sweet Berriessweet_berries | 2 | 0.4 | - |
Glow Berriesglow_berries | 2 | 0.4 | - |
Raw Codcod | 2 | 0.4 | - |
Raw Salmonsalmon | 2 | 0.4 | - |
Cookiecookie | 2 | 0.4 | - |
Tropical Fishtropical_fish | 1 | 0.2 | - |
Pufferfishpufferfish | 1 | 0.2 | Hunger III (0:15), Nausea (0:15), Poison II (1:00) |
Minecraft's food system has two layers: the visible hunger bar (20 points, 10 drumsticks) and a hidden saturation value that depletes first. The best foods restore high amounts of both.Golden Carrots lead with 14.4 saturation, while
Steak and
Cooked Porkchop top the hunger charts at 8 points each.
The Minecraft food reference above lists every edible item with its hunger points, saturation value, and any status effects. Sort by hunger or saturation to compare foods side by side, and find the most efficient food for your playstyle.
Understanding the difference between hunger and saturation is the key to efficient food management. A food that restores less hunger but more saturation (like Golden Carrots) actually keeps you fed longer than one with high hunger but low saturation.
The hunger system works in two phases. When you eat, both your visible hunger bar and your hidden saturation are restored. As you perform actions (sprinting, jumping, attacking, mining), saturation depletes first. Only after saturation reaches 0 does your visible hunger bar start dropping.
Health regeneration occurs when your hunger bar is at 18+ points (9+ drumsticks) and you have saturation remaining. The game consumes saturation to regenerate health at a rate that depends on your difficulty setting. This is why high-saturation foods are so valuable: they keep health regeneration active longer.
Exhaustion is the third hidden value. Every action adds exhaustion points: sprinting adds 0.1 per meter, jumping adds 0.05, mining a block adds 0.005. When exhaustion reaches 4.0, it resets to 0 and removes 1 saturation point (or 1 hunger point if saturation is at 0).
| Food | Hunger | Saturation |
|---|---|---|
| Golden Carrot | 6 | 14.4 |
| Cooked Steak / Porkchop | 8 | 12.8 |
| Rabbit Stew | 10 | 12.0 |
| Cooked Mutton / Salmon | 6 | 9.6 |
| Bread / Baked Potato | 5 | 6.0 |
Early game:
Bread (5 hunger, 6.0 saturation) is the best early-game food because wheat farms are simple to set up. Cooked Mutton and Cooked Porkchop are excellent if you find sheep or pigs nearby.
Mid to late game: Set up an automated cow farm for Cooked Steak (8 hunger, 12.8 saturation) or trade with farmer villagers for Golden Carrots (6 hunger, 14.4 saturation). Golden Carrots are technically superior due to their saturation-to-hunger ratio.
Combat food:
Golden Apples provide Absorption II (4 extra hearts) and Regeneration II for 5 seconds. Enchanted Golden Apples add Fire Resistance and Resistance, but they cannot be crafted, only found as loot in dungeons, bastion remnants, and other structures.
Suspicious Stew: Crafted with different flowers, Suspicious Stew can give a variety of effects including Saturation (Dandelion or Blue Orchid), Regeneration (Oxeye Daisy), or Blindness (Azure Bluet). The Saturation variant is technically the most efficient food item per bite because it fills the hidden saturation meter massively.
Golden Carrots are the best all-around food with 14.4 saturation, the highest of any standard food. For raw hunger restoration, Cooked Steak and Cooked Porkchop lead at 8 hunger points each.
Saturation is a hidden stat that depletes before your visible hunger bar drops. Higher saturation means longer time between meals and sustained health regeneration. It cannot exceed your current hunger level.
Raw Chicken (30% Hunger chance), Rotten Flesh (80% Hunger chance), Spider Eyes (Poison), Pufferfish (Hunger III + Nausea + Poison II), and Poisonous Potatoes (60% Poison chance). Suspicious Stew effects vary by flower used.
An automated cow farm producing Cooked Steak is the most practical high-output food source. For maximum saturation per item, trade wheat with farmer villagers for emeralds, then buy Golden Carrots.
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