| Event | Tick | Time |
|---|---|---|
| Sunrise / Day Start | 0 | 6:00 AM |
| Day (safe to go out) | 1,000 | 7:00 AM |
| Villagers start working | 2,000 | 8:00 AM |
| Noon (sun at peak) | 6,000 | 12:00 PM |
| Villagers socialise | 9,000 | 3:00 PM |
| Sunset begins | 12,000 | 6:00 PM |
| Bees return to hive | 12,542 | 6:32 PM |
| Monsters stop burning | 12,542 | 6:32 PM |
| Night (monsters spawn) | 13,000 | 7:00 PM |
| Midnight | 18,000 | 12:00 AM |
| Turtle eggs hatch | 21,062 | 3:03 AM |
| Monsters start burning | 23,460 | 5:27 AM |
| Cat morning gift | 23,667 | 5:40 AM |
A full Minecraft day lasts 24,000 ticks (20 real-world minutes). Every gameplay event, from monster spawning to villager schedules, is tied to specific tick values. This visualizer maps the entire cycle so you can plan farms, redstone contraptions, and adventures around the clock.
The Minecraft day cycle runs on a 24,000-tick loop at 20 ticks per second. Tick 0 is sunrise (6:00 AM), tick 6000 is noon, tick 12000 is sunset, and tick 18000 is midnight. The scrubber above lets you drag through the entire cycle and see exactly what happens at each tick.
Understanding the tick timeline helps map makers using the /time set command, players designing mob farms that activate at the right moment, and redstone engineers building daylight-sensor circuits.
| Time | Tick | What Happens |
|---|---|---|
| 6:00 AM | 0 | Sunrise begins; sky starts brightening |
| 5:28 AM | 23,460 | Undead mobs start burning; bees leave hives |
| 7:00 AM | 1,000 | Full daylight; safe to go outside |
| 8:00 AM | 2,000 | Villagers start working at job site blocks |
| 12:00 PM | 6,000 | Noon, sun at highest point |
| 6:00 PM | 12,000 | Sunset; villagers go to sleep; sky darkens |
| 6:33 PM | 12,542 | Bees return to hives; undead stop burning |
| 7:00 PM | 13,000 | Night, monsters spawn on the surface |
| 12:00 AM | 18,000 | Midnight, deepest darkness; village siege chance |
| 3:02 AM | 21,062 | Turtle eggs have highest hatch chance |
Use these commands to set the time in your Minecraft world:
/time set daySets time to tick 1,000 (7:00 AM)/time set noonSets time to tick 6,000 (12:00 PM)/time set nightSets time to tick 13,000 (7:00 PM)/time set midnightSets time to tick 18,000 (12:00 AM)/time set 12542Sets time to the exact tick when bees return and undead stop burningMob farms: Surface mob farms produce the most spawns between tick 13,000 and tick 23,460, the window when hostile mobs can spawn and undead do not burn. That is roughly 10,460 ticks (8 minutes 43 seconds of real time) per cycle.
Villager trading: Villagers work from tick 2,000 to 9,000 (8:00 AM to 3:00 PM). They need to reach their job site block during this window to restock their trades. If your trading hall blocks their pathfinding, they will not restock even during work hours.
Bee farming: Bees are active from tick 23,460 to tick 12,542, about 10,918 ticks (9 minutes 6 seconds). They need to visit flowers and return to their hive during this window. Place flowers close to hives to maximise honey production per cycle.
Sleeping: Players can sleep in a bed starting at tick 12,542 (when the sky is dark enough). Sleeping skips the night and sets the time to tick 0 (sunrise). All players in a multiplayer world must be in bed simultaneously for this to work.
A full day/night cycle is 20 real-world minutes (24,000 ticks at 20 ticks per second). Daytime and nighttime are roughly equal at about 10 minutes each.
Undead mobs start burning at tick 23,460 (5:28 AM). By tick 1,000 (7:00 AM) the surface is fully safe. Hostile mobs can still spawn in dark areas underground at any time of day.
Villagers wake at tick 10 (6:00 AM), start working at tick 2,000 (8:00 AM), socialise at tick 9,000 (3:00 PM), and sleep at tick 12,000 (6:00 PM).
Bees return to their hive at tick 12,542 (6:33 PM) and leave again at tick 23,460 (5:28 AM). They also stay inside during rain.
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