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Sapphire Caves

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Welcome to Sapphire Caves!

We waited for months, years... and were rewarded with madness.
Once more, deadly dungeons await our heroes... but the Gods are forgiving, and will be behind you this time.

Story

The last dungeon! It has been found! Prepare the weapons, invite the allies and set up a camp: because this one's a big one.

All previous characters have returned, including many NPC's (and some bosses?); additionally, three more have joined the party to search for the last God. You know where he is... that's not the problem this time around.
Use the Warp to move to different environments, compose parties and setups to beat the odds, and don't forget to occasionally defy your chances in one way or another. 

Remember: the dungeon forgives no man, monster, or creature.

It is no longer about the Medal. It's about everything else.

Features

  • An all-refurbished Darkest Dungeon-like combat system! Fully turn-based, equally challenging.
  • 9 characters to create parties with (bring a healer)
  • 5 areas with all unique 50+ enemies and 20-ish bosses
  • 120+ Relics to enhance your playstyle
  • Minibosses, events, modifiers and cutscenes to keep it engaging
  • A wide array of tactical options for your teams
  • A Base with traders, upgrades, events and lore
  • Music by my favorite artist, Waterflame!

The difficulty is not the same as the previous dungeons: while the full experience is much more forgiving (permanent progress is around every corner), the individual dungeons demand more from you. Well-placed insight, understanding mechanics and some good luck will get you much further this time. Death is temporary, healing is aplenty... but remember.
Any battle can end your run.

Lore

As for the universe, it has been expanded once more!

  • Gyranus, the God of Water, and all his terrors...
  • The Automatons: sentient robots, purpose unknown
  • The Cult: an organization trying to stop you, but why
  • The Reapers: what are they, and how did they find you?
  • Mysterious Statues guarding the Vault until they, too, fall
  • And what are those things called "Units"...?
  • Each boss has a log entry for additional in-depth analysis!

I'm aware that not everyone cares equally about these things, so trust me, the Skip Cutscene buttons may come in handy for you.

Notes

  • Again, this map doesn't feature multiplayer. As usual, it's still supported on the technical side, but you can't get anything out of it.
  • Also again, the map is sorta heavy - though not as much as other entries.
  • In-game, both Ruby Caverns and Emerald Chambers lore is explained to you. Don't worry about it.
  • Turn off all mods (yes, Optifine is a mod), play on 1.17, don't use commands, you know the deal.
  • Loose map download can be found here, and loose resource pack download can be found here.

So what are you waiting for, my dear adventurers...

the hunt is on.

Pictures


Changelog

2021-11-22 - Map Released.

v1.2 "Nothing Ever Changes"

A ton of favorable buffs. I did a full playthrough myself, and noticed I wasn't using a bunch of options. Mainly several moves are under-utilized (why gain more Dodge if you can just kill enemies?) and several Relics are too quickly obsolete.
This update hopefully makes the overall experience not easier per se, just more flavorful. For example, the Warrior/Spirit/Reaper can be functional healers now!

For a full changelog, see https://ruby-caverns.fandom.com/wiki/Updates_(SC).

Version 1.0.2:

Lich in the Matrix
- Fixed a whole bunch of bugs, including softlocks and not being able to beat the Cult!

See https://ruby-caverns.fandom.com/wiki/Updates_(SC) for the full changelog.

Map Details

Map Creator: Dieuwt
Rating:
(73 votes)
Map Version: v1.2
Minecraft Version: 1.20.1
File Size: 101 MB
Date Added: 2021-11-22
Downloads: 4,988
Map Category: Adventure Maps

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